AI art
One opponent, or a whole table
Play 1v1, or fill three empty seats with three different bots. Each one has its own style — one hoards, one attacks, one holds grudges.
meeplemind.com · looking for playtesters
Meeple Mind is an app that plays board games with you. The game stays on the table — real board, real pieces. The app takes one of the seats: it talks, it plays its own strategy, and it wants to win.
Early testers get playtest invites and a discount at launch.
Meeple Mind
voice on
Three armies are marching on your valley. Nothing personal, soldier.
Then I'm defending with everything I've got.
Voss rolls 6 · 6 · 2 — two down
The valley is mine. Now, about your northern border…
so how does this work?
The app never sees your board. You tell it what happened, in normal words, and it keeps track of the whole game — rules included.
Set up like you always do. Prop a phone against the snack bowl, open Meeple Mind and tell it what you're playing.
Type or talk: “I take the bridge.” It knows the rules, tracks everything, and tells you if a move isn't legal.
It says what it does — out loud, in character — and you move its pieces for it. That's the whole deal.
game night, saved
AI art
Play 1v1, or fill three empty seats with three different bots. Each one has its own style — one hoards, one attacks, one holds grudges.
AI art
Automa decks work, but you end up playing your opponent's turns for them. Meeple Mind runs its own game and actually tries to win. Nothing to shuffle, nothing to look up.
AI art
One player short? Someone has to leave halfway through? A bot takes over the seat and the game keeps going.
AI art
It's not just there to beat you. In co-op games it plays on your side — and pulls its weight.
story games
Every bot is a character with its own voice, and it stays in character the whole game — trash talk, deals, and a knife in your back at the worst possible moment.
Where this really shines is story-heavy games: Nemesis-style nights, dungeon crawls, long campaigns. A voice at the table that narrates and reacts makes the whole thing feel twice as big.
100% real cat
your bots, your table
Aggressive, careful, greedy — shape its strategy, then let two versions fight it out and keep the winner.
Choose who you're up against: a calm strategist, a loud gloater, an old rival who remembers last week.
Testers vote on which games we teach it next. Tell us what's on your shelf.
the AI part, in plain words
We're board gamers and AI engineers. We know the hobby is wary of AI getting stapled onto everything — honestly, fair. So here's the deal, in writing:
The cardboard is sacred. The app joins your table, it never replaces it. We will never ship a “skip the board” version.
It fills seats, not friendships. Spin it for the night when you're one player short — it's not a reason to stop inviting people.
The AI does the talking, not the thinking. Moves come from strategies we test across thousands of bot-vs-bot games — not from a chatbot improvising.
No cameras, no eavesdropping. It can't see your table, and it only hears you when you press the mic to say a move.
AI images, labeled. We're an AI company, so our product is AI-made and the epic board-scapes on this page are AI-made — every one is marked. The cat is real. If we ever can't tell you something's AI, we won't use it.
Playtest invites go out in waves, subscribers first. Founding players get in early, get a discount at launch, and get a vote on which games come next.
Reply “remove” and you're out, no hard feelings.
The plan is simple: no more empty chairs at game night.
questions from the table
We're teaching it a first batch right now — a mix of classics, heavier strategy games and a co-op. Testers see the list first and vote on what comes next.
A board game, a table, and a phone or laptop with a browser. A mic if you'd rather talk than type. Nothing to install.
It doesn't see it. You tell it what happened — “I took the bridge” — and it keeps the whole game in memory, rules included. It tells you its moves and you move its pieces.
Yes. Its strategies get tested by letting bots play thousands of games against each other and then against our in-house testers — it's not a joke to play against. The talking is AI — the moves aren't guesses.
No. It's for the nights your group can't make it: the missing fourth player, the two-player evening, the campaign that stalled because someone moved away.
Playtest invites before anyone else, and a discount at launch. We only use your email for that, and we delete it if you ask.